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[ Game Options ]
AI to AI Collision Rate="40" // Detection rate per second (1-40) for AI-to-AI collisions
碰撞检测频率,高一点能减少故意撞人。
Auto Line Smooth="3" // 1 = fastest line, 2 = inside/outside, 3 = fastest and inside/outside
AI走线,调成3会带有变化,不会太呆板。
AI Mistakes="1.00000" // a range of (intentional) AI mistakes from 0.0 (none) to 1.0 (sometimes). Anything above 1.0 multiplies the frequency
增加AI犯错的几率。
Monitor AI Postfix=" - AI" // what is displayed after AI driver names in monitor (multiplayer only)
联网比赛AI车手标记
Monitor Admin Postfix="*" // what is displayed after multiplayer administrator driver names in monitor
联网比赛网管车手标记
FormationSpeedKPH = 250
注意这个不是PLR里面改的,而是RFM里面!
AI Limiter="0.00000" // Range: 0.0 (no limiting) - 1.0 (limiting used to make racing closer but also make more driver differences on flat-out tracks)
不限制AI的发挥。
Realtime Splits="0" // 0=show race splits at sectors only, 1=realtime splits (can be toggled while driving with pit decrement key
进出维修站也计算分段时间。
One Lap To Go Warning="3" // Race only: 0=none, 1=message, 2=white flag, 3=both, Race+Qual: add 4. Feature not implemented for timed races or lapped vehicles.
Last Lap是发短信还是摇白旗。